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Tuesday, April 9, 2013

Only one pip?!?

So, Kingsisle decided to update their pvp system to make it more fair. What they did was they made it so the team that goes second gets an extra pip or power pip, depending on the person's power pip percentage. Ok, so that may be handy. But how long is that pip really going to last? A few turns while you are putting on blades and traps maybe. Then, it's gone in the blink of an eye. How long does that first turn advantage last? The whole match. What Kingsisle should have done was made it so it alternates. One turn, Team A goes first. The next turn, Team B. See how much easier that would make it? It would last throughout the match and give it more of a fair play. Getting an extra pip might be better for lower level players, but when you're trying to cast seven, eight, nine, and ten pip spells, it won't do you much good. NOTE: This is just my opinion, you don't have to agree with me.

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